We can see that from Jacolby Satterwhite to Danielle Brathwaite-Shirley. The third thing, which is a more recent thing because the technology and the tools have become more accessible, is that more and more artists are making their own games. The second way that artists do that is by actually going into video games and doing projects in them, like exhibitions. More recently, also, Cory Arcangel has been working with that. On the one hand, artists like Sturtevant or Peggy Ahwesh or Rebecca Allen have been inspired by the aesthetic of existing video games and have brought that into their work. There are multiple levels on which artists work with video games. For quite some time now, I’ve been researching younger artists who work with games. I realized that, in her collection, there were a lot of works-for example, one by Sturtevant-which have to do with gaming and video games. I’d seen the 10th-anniversary exhibition she did, where Ed Atkins was the curator, and I thought it was interesting. She invited me to do this anniversary exhibition. Hans Ulrich Obrist: Julia and I have known each other for almost 20 years, and we’ve collaborated in the past on exhibitions-for example, the Arthur Jafa show.
To hear more about the exhibition, ARTnews spoke with Obrist by Zoom.ĪRTnews: How did you end up organizing this show? Lily Safra, Collector Who Moved in High Society's Upper Echelons, Dies at 87 Hong Kong Collector Adrian Cheng Expands to Mainland China with $1.4 B.